Archive for the ‘3d’ Category

Have been playing around with some basic webcam feed manipulation in Processing. The sketch essentially works like this: Get an array of brightness values from the webcam feed at fixed x and y increments – at point(x, y). Set the z value of our point(x, y) based on its brightness. Draw grid-mesh based on this […]


I was playing around with Mike Davis’ Conway processing sketch and found it to be quite addictive. It is a perfect example of very limited and simple rules generating highly complex and indeterminate behaviour – and despite this apparent “randomness”, it’s fascinating how a number of recognisable patterns emerge out of the system. I haven’t […]


Some early test renders made in maya for the degree show installation of Radius_Music.


These test renderings show 6 full revolutions of a room made by the Radius Music device. Each revolution produces a path, which is then imported into maya for extrusion and compiling the stack. Each scan is a two dimensional snapshot of how a room looked at a given time (ie the Radius Music device revolves […]


A processing sketch draws a path describing the distance between a revolving ultrasonic distance sensor and another object in a room (ie a wall, a chair, or a person etc). One full scan of a room (one full revolution of the sensor) takes about 1 second. I took the processing drawings and imported them into […]


Video documentation of Twin Cities: Valdrada.


City Generator

14Jan10

Images from processing sketch using fractals to draw city structures. The code draws two identical cities, but positioned in reflection to one another: day changes to night, and the cities can be explored through interactions with the mouse. In Italo Calvino’s novel Invisible Cities, he describes a city called Valdrada: “The ancients built Valdrada on […]


Processing sketch that generates randomised 3d fractal forms. Uploaded to openprocessing for your procrastinating pleasure. http://openprocessing.org/visuals/?visualID=6830


An Electric Jellyfish floats around a dark space, pulsing and responding to electro-magnetic frequencies recorded in the building it is displayed in. Made for In Silence, an exhibition of silent artworks in ExchangeDublin. Coded in Processing, with thanks to Marius Watz for his 3d revolve sketch. “Try as we may to make a silence, we […]


Broken Architectural Concepts left behind in False Environments 5.