Posts Tagged ‘processing’

Sourcecode for a sketch built with processing (in eclipse). The user can add frames from a video input source to a loop by pressing the mousebutton. Advertisements

Inspired by Carsten Nicolai’s Grid Index and Moire Index, and the ambient dynamic screens of Brian Eno, I have been working on creating some generative animations based on simple sinewave manipulations. In this case, a sinewave algorithm manipulates the greyscale value of each pixel in the animation. A secondary sinewave algorithm manipulates the phase position […]

Realtime color manipulation from a webcam input using the Nes Colorizer Processing sketch. The footage is of the Stille Verkade in Den Haag.

Processing source code. Draws NES colour-palletized webcam input to the screen. Read more about the NES colour palette here. Many thanks to The Almighty Guru site for the NES Hacker wiki entry with the RGB values list.

Hacked together a processing sketch this afternoon that converts an image or a live video stream from a webcam into the lovely Nintendo Entertainment System colour palette. The code horizontally and vertically samples every n number of pixels of the video stream or image, and picks the closest available colour from the NES palette. The […]

Perlin noise curves generated in processing. Play with the live version here.

An experiment for a short project brief called Mapping a Medium. Rhizome is dedicated to the creation, presentation, preservation, and critique of emerging artistic practices that engage technology. Through open platforms for exchange and collaboration, our website serves to encourage and expand the communities around these practices. Our programs, many of which happen online, include […]