Webcam Feed-to-Mesh in Processing


Have been playing around with some basic webcam feed manipulation in Processing. The sketch essentially works like this:
Get an array of brightness values from the webcam feed at fixed x and y increments – at point(x, y).
Set the z value of our point(x, y) based on its brightness.
Draw grid-mesh based on this information, update every frame.

Still tweaking the code a little bit, will post up the source soon.


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