Posts Tagged ‘sound’
Satellite Synth [In Progress]
//maximize images for clarity! Images of musical interface based on phasing patterns. Front-end visuals built in Processing, with sound synthesis currently being designed in Pure Data. Source code and demos will follow shortly. “Satellites” are added to a screen by a user, who also specifies a sonic frequency (indicated by colour) associated with that satellite, […]
Filed under: Design, Documentation, Generative | Leave a Comment
Tags: processing, pure data, sound, user interface
Ambient: Audio/Visual 3
Filed under: Audio | Leave a Comment
Tags: ambience, processing, sound, synth
Ambient: Drones 1
Perhaps the final piece in the current Ambient series {although this one is not as quiet as the previous pieces}. As usual, visuals in Processing, audio made sequenced in Ableton live with recordings and samples taken from Roland Juno-D, SP-404, etc.
Filed under: Audio, Visualisation | Leave a Comment
Tags: ambience, processing, sound
New (and hopefully improved) mix of Ambient: A/V 1 now online at vimeo. This piece uses the same audio source material as the version almost one year old at this stage, but now also featuring the spoken words of a 1950s UFOlogist who claimed to have been taken in his car to an abandoned cabin […]
Filed under: Audio, Visualisation | Leave a Comment
Tags: aliens, ambience, remix, sound
New Ambient Audio/Visual: Voices
New audiowork uploaded to vimeo. Simple visuals in Processing.
Filed under: Audio | 1 Comment
Tags: processing, sound, Visualisation
Radius Music 2
Second in Radius series.
Filed under: Audio, Generative, Visualisation | Leave a Comment
Tags: Audio, generator, max, msp, Nodebox, osc, radius music, sound
Radius Music 1
Digital version of current project. Path rendered in Nodebox, distance between centrepoint and path calculated then sent via OSC to Max/MSP for sound output. More versions to follow.
Filed under: Audio, Documentation, Generative | Leave a Comment
Tags: generator, max, msp, Nodebox, osc, sound
