Posts Tagged ‘pure data’

An experiment exhibited as part of the Darklight 2010 Film Festival at Filmbase, in Temple Bar. The piece was included in the Dodo Collective exhibition Points of Departure. The piece is essentially a data visualisation, illustrating the waveforms as a virtual landscape in order to generate an audio-responsive narrative. The pure data patch and subsequent […]

Beta patch for a Pure Data step sequencer. At the moment it is completely controlled by mouse but I might try and extend the interface to arduino. Audio samples added above, click read more below to see the code.

As with much of my previous work posted on this blog, this experiment deals with the correlation between site and sound – in this case the site is virtual, and is made tangible through the controlling of sound. This piece is not necessarily intended as an artwork. Rather, it is a simple attempt to display […]

//maximize images for clarity! Images of musical interface based on phasing patterns. Front-end visuals built in Processing, with sound synthesis currently being designed in Pure Data. Source code and demos will follow shortly. “Satellites” are added to a screen by a user, who also specifies a sonic frequency (indicated by colour) associated with that satellite, […]

This sound work consists of a Pure Data patch that uses a feedback delay system to modify an audio sample of a person descending a concrete staircase. At first, the sound is recognisable and rhythmic: the reverberations in the concrete stairwell are clearly audible. Slowly the sound begins to layer and slip out of synchronisation […]

A documentation of an installation test of Fibonacci Music now online at vimeo. Basic rule system: int scale = 15; //how many notes in the scale, must be greater than zero F(n) = F(n-1) + F(n-2); //recursive fibonacci algorithm F(0) = 1; //seed value F(1) = 1; //seed value return result; //variable to store current […]


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