Posts Tagged ‘Audio’
Radius Music is a device that translate a room into a graphic score. Distance becomes sonic frequency, the irregular perimeter of a room describes a melody. A distance sensor connected to the arduino interfaces with a computer, outputting a soundwave relative to the distance, then visualises this data on a computer screen and on a […]
Filed under: Audio, Documentation | Leave a Comment
Tags: Audio, processing, radius music
Radius Music 2
09Nov09
Second in Radius series.
Filed under: Audio, Generative, Visualisation | Leave a Comment
Tags: Audio, generator, max, msp, Nodebox, osc, radius music, sound
Fluxus, and Audio Input
09Sep09
Using fluxus to read sound input and deform a sphere into its subdivisions.
Filed under: Visualisation | Leave a Comment
Tags: Audio, Fluxus, Interaction
