Archive for the ‘3d’ Category

Have been playing around with some basic webcam feed manipulation in Processing. The sketch essentially works like this: Get an array of brightness values from the webcam feed at fixed x and y increments – at point(x, y). Set the z value of our point(x, y) based on its brightness. Draw grid-mesh based on this […]


I was playing around with Mike Davis’ Conway processing sketch and found it to be quite addictive. It is a perfect example of very limited and simple rules generating highly complex and indeterminate behaviour – and despite this apparent “randomness”, it’s fascinating how a number of recognisable patterns emerge out of the system. I haven’t […]


Some early test renders made in maya for the degree show installation of Radius_Music.


These test renderings show 6 full revolutions of a room made by the Radius Music device. Each revolution produces a path, which is then imported into maya for extrusion and compiling the stack. Each scan is a two dimensional snapshot of how a room looked at a given time (ie the Radius Music device revolves […]


A processing sketch draws a path describing the distance between a revolving ultrasonic distance sensor and another object in a room (ie a wall, a chair, or a person etc). One full scan of a room (one full revolution of the sensor) takes about 1 second. I took the processing drawings and imported them into […]


Video documentation of Twin Cities: Valdrada.


City Generator

14Jan10

Images from processing sketch using fractals to draw city structures. The code draws two identical cities, but positioned in reflection to one another: day changes to night, and the cities can be explored through interactions with the mouse. In Italo Calvino’s novel Invisible Cities, he describes a city called Valdrada: “The ancients built Valdrada on […]



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