Webcam Feed-to-Mesh in Processing
Have been playing around with some basic webcam feed manipulation in Processing. The sketch essentially works like this:
Get an array of brightness values from the webcam feed at fixed x and y increments – at point(x, y).
Set the z value of our point(x, y) based on its brightness.
Draw grid-mesh based on this information, update every frame.
Still tweaking the code a little bit, will post up the source soon.
Filed under: 3d, Experiments | Leave a Comment
Tags: 3d, mesh, processing, webcam